Programming
Android applications that use the MyLocationOverlay class crash on the new Droid X
Update: July 23, 2010
I got notified by users that Motorola and Verizon came out yesterday with an update for the Droid X phones, which among other things fixes the issue described in this post below.
As soon as the new Motorola Droid X came out I started getting reports that my applications would crash on it.
The description I was getting from people was that the application would start, then it would show the Google map and start moving the map and zooming in on to their current location and then all of a sudden the app would crash. By crash I mean they get taken back to the phone’s home screen. No “Force Close” dialog pops up… nothing… just gets back to the home screen.
If both the GPS and the Wireless Networks are turned off from the Locations settings then the applications would work fine, but of course that means that the current location of the device would be impossible to find.
At this point I knew that the problem had to do with either the LocationManagers or the LocationOverlays but I had no way of finding out exactly what the problem was until I could get my hands on a Droid X phone and connect it to my computer to look at the execution stack.
Well it turns out the problem is with the default MyLocationOverlay class. The Droid X phones throw an exception when they try to draw the dot showing the location of the device:
E/AndroidRuntime(10458): Uncaught handler: thread main exiting due to uncaught exception
E/AndroidRuntime(10458): java.lang.ClassCastException: android.graphics.drawable.BitmapDrawable
E/AndroidRuntime(10458): at com.google.android.maps.MyLocationOverlay.getLocationDot(MyLocationOverlay.java:180)
E/AndroidRuntime(10458): at com.google.android.maps.MyLocationOverlay.drawMyLocation(MyLocationOverlay.java:561)
Another developer (rgfindl) who had the same problem like I did and who had already made the trip to the Verizon store gave me the above stack trace.
Several possible solutions popped into my head:
1. Stop using the MyLocationOverlay class and start relying only on the LocationManager classes and draw/redraw my current location onLocationChanged.
2. Extend from MyLocationOverlay class and override the draw method.
3. Stop supporting the Droid X.
None of these solutions are ideal with the last one being almost unacceptable.
Luckily the same developer also gave me a link to a solution implementing the 2nd option above, so I did not even have to code it myself. Apparently that is not the first time Motorola phones (Motorola Cliq and Motorola Dext) have a problem with this class. Most likely their builds are missing the drawable resource.
Anyway, the solution consists of the .java file that implements the FixedMyLocationOverlay class, which inherits from the default MyLocationOverlay class and overrides the drawMyLocation method. And a .png file with a dot that will be representing the current location on the map.
Just use this derived class FixedMyLocationOverlay instead of the default MyLocationOverlay. If you look at the implementation of the drawMyLocation method, you will see that if the phone has no problem it will use the default implementation of the parent class, but if it throws an exception it will use the custom code to draw the location.
I would think that there are a lot of applications in the Android Market right now that use the default MyLocationOverlay class and all of them will be crashing on the new Droid X until either Motorola gets their act together or the developers realize the issue and work around it.
Just Upgraded my Nexus One from Android 2.1 to Android 2.2
The latest Android OS version 2.2 (”Froyo”) was announced at the Google I/O conference on the 11th of May. As you already probably know it adds multiple enhancements like tethering, wifi hotspot functionality, full support for Flash, etc. Since I use my Nexus One phone for Android development, I did not want to download the update from Google and then install it with adb. I just wanted to wait for the over the air update.
And to my surprise, the first time I looked at my phone this morning, I had this message on the screen:
I was not sure how long it would take, so I just hit “Install Later”. Then a couple of hours later, when I was ready, I just went to Settings -> About Phone -> Software Update and hit “Restart & Install”:
The phone rebooted and started the upgrade. The whole process with the installation took less than 5 minutes.
I am not going to go into details what the features of Android 2.2 are. There are so many announcements and blog posts on this matter already out there…
But what I am going to say is that Android is the leading OS in the mobile phone market right now. I can say this definitively, since I have been using iPhones for the past 2 years. I have a 3G and a 3GS phones. I encourage any iPhone user to go and check out an Android device. Please do not look at the low end hardware that runs Android (like the Cliq, the old G1, etc.). Check out the HTC Evo, the HTC Incredible, the Nexus One etc. See for yourselves before you make your decision to get another phone and lock into a 2 year contract. I will mention only a few things you will discover on the Android device that your phone probably does not have right now:
- Turn by turn voice navigation
- Built in tethering
- Built in WiFi hotspot capability supporting multiple devices
- Full support for Flash
- Full blown multitasking on the OS level (no need for the programmer to do anything special)
- Integrated speech recognition across the board. Voice input could be used anywhere in place of the text input.
- Over the air updates and syncing. That means no iTunes or the like!
And many other features that I do not want to get into details right now. I am sure you can fill in the gaps for yourselves…
Install Subversion and Subclipse for Eclipse on Ubuntu
If you do not have Eclipse installed yet, run:
sudo apt-get install eclipse
Install Subversion
sudo apt-get install subversion
Install the Subversion plugin for Eclipse
Get the Java bindings for Subversion:
sudo apt-get install libsvn-java
Now we are ready to install the plugins in Eclipse.
Open Eclipse.
Go to Help -> Install New Software
Then hit the “Add” button.
Put “Subclipse 1.6.x (Eclipse 3.2+)” under Name and “http://subclipse.tigris.org/update_1.6.x” under Location:
The above is for Elclips 3.2+ and Subversion 1.6.x.
If you have different Eclipse or Subversion versions, check this list and substitute accordingly:
Name: Subclipse 1.6.x (Eclipse 3.2+)
URL: http://subclipse.tigris.org/update_1.6.x
Name: Subclipse 1.4.x (Eclipse 3.2+)
URL: http://subclipse.tigris.org/update_1.4.x
Name: Subclipse 1.2.x (Eclipse 3.2+)
URL: http://subclipse.tigris.org/update_1.2.x
Name: Subclipse 1.0.x (Eclipse 3.0/3.1)
URL: http://subclipse.tigris.org/update_1.0.x
More info about the different versions: http://subclipse.tigris.org/servlets/ProjectProcess?pageID=p4wYuA
Then hit “OK”. You will now be presented with these options:
If you are unsure what Subclipse component you will need, you can check all of them. Also, keep in mind that you can always go back to this in the future and install/uninstall any of the components as needed.
Then “Next” and “Finish” on the subsequent screens.
After the plugins are installed, it will prompt you to restart Eclipse. Go ahead and do so.
You are not done yet. You need to fix the JavaHL.
Edit the eclipse.ini file:
sudo vi /usr/lib/eclipse/eclipse.ini
Add the following line under -vmargs:
-Djava.library.path=/usr/lib/jni
Here is what my eclipse.ini file looks like:
$ cat /usr/lib/eclipse/eclipse.ini
-startup
plugins/org.eclipse.equinox.launcher_1.0.201.R35x_v20090715.jar
--launcher.library
plugins/org.eclipse.equinox.launcher.gtk.linux.x86_1.0.200.v20090520
-showsplash
org.eclipse.platform
--launcher.XXMaxPermSize
256m
-startup
--launcher.library
-showsplash
org.eclipse.platform
--launcher.XXMaxPermSize
256m
-startup
/usr/lib/eclipse/plugins/org.eclipse.equinox.launcher_1.0.201.R35x_v20090715.jar
--launcher.library
/usr/lib/eclipse/plugins/org.eclipse.equinox.launcher.gtk.linux.x86_1.0.200.v20090520
-vmargs
-Djava.library.path=/usr/lib/jni
-Dorg.eclipse.equinox.p2.reconciler.dropins.directory=//usr/share/eclipse/dropins
-Xms40m
-Xmx256m
-Dorg.eclipse.equinox.p2.reconciler.dropins.directory=//usr/share/eclipse/dropins
For more info on fixing JavaHL if you need it: http://subclipse.tigris.org/wiki/JavaHL#head-bb1dd50f9ec2f0d8c32246430c00e237d27a04fe
You should be able to use Subversion with Eclipse for your projects at this point.
How to connect your Android phone to Ubuntu to do development, testing, installations or tethering
If you do any Android development in Ubuntu it is much better to test your applications on a real device rather than just relying on the emulator.
If you just connect the phone to the computer through USB and run adb devices you will find out that your phone is not recognized:
$ adb devices
List of devices attached
???????????? no permissions
This is easily fixable in Ubuntu. You have to add a line to a file in the /etc/udev/rules.d directory.
What line in which file depends on the manufacturer and model of the device. You can find out the Vendor ID number and Product ID number of the device by running (after you connected it via USB of course):
$ lsusb
For example, if you had a Nexus One connected you would get:
Bus 002 Device 004: ID 18d1:4e12
In this case the Vendor Id is “18d1″ and the Product ID is “4e12″. Please keep in mind that the Vendor ID for HTC changed from “0bb4″ to “18d1″. The older HTC phones like the G1 have a Vendor ID of “0bb4″.
Here is how to set up some of the major Android phones:
Step 1. Depending on your phone follow these instructions:
- G1
Create/edit a file in /etc/udev/rules.d called 51-android.rules:$ sudo gedit /etc/udev/rules.d/51-android.rulesAdd the following line to it and save it:
SUBSYSTEMS==”usb”, ATTRS{idVendor}==”0bb4″, ATTRS{idProduct}==”0c01″, MODE=”0666″
- HTC Hero
Create/edit a file in /etc/udev/rules.d called 51-android.rules:$ sudo gedit /etc/udev/rules.d/51-android.rulesAdd the following line to it and save it:
SUBSYSTEMS==”usb”, ATTRS{idVendor}==”0bb4″, ATTRS{idProduct}==”0c02″, MODE=”0666″
- Motorola Droid
Create/edit a file in /etc/udev/rules.d called 10-motorola-droid.rules:$ sudo gedit /etc/udev/rules.d/10-motorola-droid.rulesAdd the following line to it and save it:
SUBSYSTEMS==”usb”, ATTRS{idVendor}==”22b8″, ATTRS{idProduct} ==”41db”, MODE=”0600″
- Nexus One
Create/edit a file in /etc/udev/rules.d called 99-android.rules:$ sudo gedit /etc/udev/rules.d/99-android.rulesAdd the following line to it and save it:
SUBSYSTEM==”usb”, ATTRS{idVendor}==”18d1″, SYMLINK+=”android_adb”, MODE=”0666″
Step 2. Restart udev:
$ sudo restart udev
Check if the device is recognized:
$ adb devices
You may need to stop and start the adb server:
$ adb kill-server
$ adb start-server
You should be good to go…
Quickly remove special characters from file names
As of June 24th 2010 a new version (2.2 Beta) is available available. It has the following new features:
- Special characters could be removed from directory names as well.
- It could be run in recursive mode that will allow renaming of all files and/or directories in all the sub-directories.
- Removing all the dots in the file names but the last one that indicates the file extension.
- The underscore is no longer considered a special character and it is not removed from the file names.
A few years ago I wrote a small application to remove all special characters from the file names of all the files in a directory.
Very often I would get a bunch of files that needed to be posted on a website and most of them would contain all kinds of special characters. I got fed up doing it manually- file by file, so I wrote this small app.
This is a Windows application written in C++ and works with win 98 and up. Of course Linux does not need anything like that, since you can do this with a quick one line shell command.
It only works with ASCII file names (sorry if you use any other language than English). I could have just as easily wrote it for UNICODE, but I had no need for that.
So, I decided to share it with anyone who wants to use it:
New: RenameFiles ver.2.2 b
RenameFiles ver.1.0.
It is just a simple executable and does not need any installation. Keeping it simple is the key here. It also creates a log file in the same directory that the executable is in. The log file keeps track of the original file names and the new file names, so you can always find out what was done.
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